![]() ![]() Fixed a bug in TT1 where the CD93 badnik bounce wouldn't always get you onto the roof in 4x3 when it definitely would in the other resolutions (follow my movements in the TT1 speedrun video on my YouTube channel for a guide on how to do this trick in all three allowed screen widths) Special Zone glyph changed to Special Stage in score tally screen Special Stages now have an in-game timer added to them to help keep track of records and let All Time Stones speedruns be timed in IGT instead of RTA-TB (the Steam version's autosplitter will also correctly work for this mode via the "Use Accurate Timing" option) Transparency effects restored to backgrounds and enemies via ReShade CRT de-dithering + sharpening shaders (to add Scanlines change Triad Width to 3.0) - Standalone version only. ![]() Restored Sega CD special stage turn angle Added BGM and SFX volume controls to the Standalone version's settings menu Name changed to account for future Autosplitter. New "Restored.exe" forked from the 1.3.0 Decomp with a bugfix for the No Ending Audio bug, as well as its own Sonic CD icon. Since it will probably be some time before 2.0 I can't really leave you guys hanging like that. I don't want to have to add any gameplay adjustments after version 2.0 so I figured I'd post a small update now especially since the reports of ReShade causing lag came in.
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